Definitely has some potential. Gameplay itself is nice, just a bit repetitive. Maybe adding random events in between each fight or between some fights, putting random enemies from a pool in each room and ofc more variety of items, enemies and animations will already help being able to play it more.
Thanks for reporting the handcuff problem, we will fix it. Also yes, every item is obtainable, the golden cock ring and the consended evil are very strong items and therefore have a very rare drop rate, in 100 resets however you must have been very unlucky since it has about 5% spawn rate
Great concept and the movement of lucifer feels really good, very smooth. Nice to see a good execution of an action H-game. My concern would be for balance, as getting to stack multiple of the same +60% damage boosts really kills the challenge. I'd suggest limiting the items to just a single copy in your inventory. I did have a glitch happen during the boss fight where the screen got a yellow tint that never disappeared, even into the cutscene and when returned to limbo. It only went away on a restart. Definitely looking forward to seeing more on this project though.
Thanks for the feedback! Reworking the artifact system will be one of the first things we're gonna do, sorry about the glitch, if you ever find some ways to replicate it please let us know
the ability to stack perks makes the game extremely easy, stacking 3 30% damage boosts and you can just walk through the game, i would personally maybe think about having a limit on certain shop items you can stack
Cool so far; could use some spellcheck though. First talk with the guardian has her telling you to "take" her some angel dust instead of giving it to her, and similarly with bea&trish they say "sad the loser who has fucked" instead of "said the loser"; among other mistakes
I notice the enemies struggle to follow you. Going up and down the level is an easy way to kite the green guys. The imps and the final boss suffer from this issue as well.
The weapon having 20 shots feels weird? It takes you by surprise when you need to reload. In my case doubly so, with two +60% damage early on I rarely needed to reload in the first levels.
Unprompted suggestion: Lust Shots: every 5 shot is a Lust shot, which stuns the enemy for a short duration. If you defeat an enemy with only Lust Shots, you get a lewd animation of them. Artifacts could interact with this by making Lust Shots more frequent, removing their stun in favor of more damage, making them regen hearts...
I attempted to play trough the demo without any artifact. Thanks to my browser slowing down the game, I was successful!
The fourth wave was a chore. Without any damage increase the 3 ogres survive until the 2 cyclops spawn and the faster cyclops get in front of the ogres, blocking your shots with their 40 health.
The Boss herself was easier than I thought. It feels like her strikes and thunderclap attack hitboxes extend a fair bit upwards but not very far down. The strikes can be dodged easily by walking down and towards her, and the thunderclap and lightning fan charge long enough for you to get out of the way.
That's some dedication! The fourth stage is supposed to be a wall that pushes the player to get back to the hub to buy some artifacts, but I guess with the simple AI it is doable also by just evading the enemies. The speed artifacts especially make the enemies very dumb and easy to evade and will most likely be removed or made much less impactful in future builds. Anyway, thanks for the feedback and suggestions, we're definitely gonna consider some ways to spice up the gameplay by making the shooting more dynamic
Can you post here the error you're getting? Ar you playing from browser or windows? Edit: Nevermind, I found the glitch. We'll try to fix as soon as possible.
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Is this compatible with controllers?
iisac
cant wait for the full game
Definitely has some potential. Gameplay itself is nice, just a bit repetitive. Maybe adding random events in between each fight or between some fights, putting random enemies from a pool in each room and ofc more variety of items, enemies and animations will already help being able to play it more.
badly desgned, not worth your time
perhaps your just bad
I finished the game, it was shite dont complain about an honest review.
10/10 gameplay but h content is a little limited. Hope to see more in the future
pretty fun game honestly this has a lot of potential keep it up
listen gold helm x2 + handcuffs + undead skull/high-tech dildo goes hard.
another one is bloody claw x3 + handcuffs.
litterally 4 of any one thing is fun if not OP.
oh and slow but easy combo is gold helm x3 + undead skull/high-tech dildo.
although I think undead skull is better than the high-tech dildo.
my begginer combo was orge essence + guerilla head x3 got very close to killing the boss with this at the begging.
x4 orge essence = 2 shot the big girls and 1-2 shotting green boys once they start shooting lazers
Will there be any mobile controls?
Do I always have to restart?. how much is new?
Except a couple of bug fixes we haven't updated the game yet
if you just walk up and down in a line most enemies can never hit you
This game is so much fun! Very very beautiful pixel art, can't wait to play full version =D
Start at 3 HP
1x Handcuff -> 2 HP
2x Handcuff -> 0 HP Speedrun shop resets by instantly dying when you enter the dungeon.
Also, is EVERY item actually obtainable? That rare red blob didn't show up in shop after over a hundred resets.
Thanks for reporting the handcuff problem, we will fix it. Also yes, every item is obtainable, the golden cock ring and the consended evil are very strong items and therefore have a very rare drop rate, in 100 resets however you must have been very unlucky since it has about 5% spawn rate
handcuff x2 = item reset speedrun
Great concept and the movement of lucifer feels really good, very smooth. Nice to see a good execution of an action H-game. My concern would be for balance, as getting to stack multiple of the same +60% damage boosts really kills the challenge. I'd suggest limiting the items to just a single copy in your inventory. I did have a glitch happen during the boss fight where the screen got a yellow tint that never disappeared, even into the cutscene and when returned to limbo. It only went away on a restart. Definitely looking forward to seeing more on this project though.
Thanks for the feedback! Reworking the artifact system will be one of the first things we're gonna do, sorry about the glitch, if you ever find some ways to replicate it please let us know
I think the yellow tint is when you double click off the game (to the side where its just the background) I don't think it's a glitch.
Oh yep! You're right
Can there be any futa or gay stuff?
(Just noticed the typo just now, so I redid the comment)
There's not gonna be gay stuff
What about a futa npc?
Maybe
the ability to stack perks makes the game extremely easy, stacking 3 30% damage boosts and you can just walk through the game, i would personally maybe think about having a limit on certain shop items you can stack
We're gonna think about it, thanks for the suggestion
Either make it not stack or limit based on rarity cause I got 4 150% damage boosts and it made it so I could basically kill everything instantly.
The game was very fun just the right amount of difficulity for the early stage of the game; Keep up the good work.
Glad you liked it!
Could you maybe add a difficulty selector
where are the cheat code in discord
In the announcements channel
ty
gets a bit laggy after a few minutes
Cool so far; could use some spellcheck though. First talk with the guardian has her telling you to "take" her some angel dust instead of giving it to her, and similarly with bea&trish they say "sad the loser who has fucked" instead of "said the loser"; among other mistakes
will there be a gallery
ye
can i change key bind's ?
Not in current build but different controls are work in progress
ok
Very good game, maybe consider a little voice acting or even AI voice acting to make the H-scene better, the game play is also very fun
Thanks! Would definitely prefer some actual VAs
Nice game so far!
I notice the enemies struggle to follow you. Going up and down the level is an easy way to kite the green guys. The imps and the final boss suffer from this issue as well.
The weapon having 20 shots feels weird? It takes you by surprise when you need to reload. In my case doubly so, with two +60% damage early on I rarely needed to reload in the first levels.
Unprompted suggestion: Lust Shots: every 5 shot is a Lust shot, which stuns the enemy for a short duration. If you defeat an enemy with only Lust Shots, you get a lewd animation of them. Artifacts could interact with this by making Lust Shots more frequent, removing their stun in favor of more damage, making them regen hearts...
I attempted to play trough the demo without any artifact. Thanks to my browser slowing down the game, I was successful!
The fourth wave was a chore. Without any damage increase the 3 ogres survive until the 2 cyclops spawn and the faster cyclops get in front of the ogres, blocking your shots with their 40 health.
The Boss herself was easier than I thought. It feels like her strikes and thunderclap attack hitboxes extend a fair bit upwards but not very far down. The strikes can be dodged easily by walking down and towards her, and the thunderclap and lightning fan charge long enough for you to get out of the way.
That's some dedication! The fourth stage is supposed to be a wall that pushes the player to get back to the hub to buy some artifacts, but I guess with the simple AI it is doable also by just evading the enemies. The speed artifacts especially make the enemies very dumb and easy to evade and will most likely be removed or made much less impactful in future builds.
Anyway, thanks for the feedback and suggestions, we're definitely gonna consider some ways to spice up the gameplay by making the shooting more dynamic
Cool game so far. Had some crashes while running/dashing into the laser beams, but otherwise it was fun :)
The game breaks down at the moment of the second stage of the green boss. He prepares to shoot a ray from his mouth and the game crashes.
Can you post here the error you're getting? Ar you playing from browser or windows?
Edit: Nevermind, I found the glitch. We'll try to fix as soon as possible.
Fixed the issue
Oh, cool! thank you!
absolutly Loved it and the potential. quality. mechanics. all the subtle things youd never knew youd ever need to enjoy a game.
Thank you! Glad you liked it!